The Office of the Provost will provide ACC full-time and adjunct faculty the opportunity to apply for Digital Fellowships for the 2017-2018 academic year. The GOAL of the program is to research and apply digital products, strategies, and/or resources to improve student learning outcomes as well as student persistence and completion.
“A growing body of evidence is demonstrating that technologies, when used effectively by faculty and student advisors, can personalize learning at unprecedented scale potentially enabling all students – not just those who are able to attend the most elite, expensive colleges – to get the best and most effective education at a reasonable price.” (https://postsecondary.gatesfoundation.org/areas-of-focus/innovation/digital-learning/)
Each fellow will be tasked with researching and selecting a digital product, strategy, or tool/resource to pilot in one of the following gateway or core courses in which students often struggle:
- MATH 1314, 1332, 1342
- BIOL 1308, 1309, 2404
- COSC 1301, 1336
- GOVT 2305, 2306
- ENGL 1301, 1302
- PHIL 1301, 2306
- PHYS 1401
- PSYC 2301
- HIST 1301, 1302
- ARTS 1303
- ANTH 2301
- EDUC 1300
- SOCI 1301
- HUMA 1301
- ECON 2301, 2302
The digital product, strategy, or tool/resource might involve any of the following:
- Open Educational Resources (OER)
- adaptive learning
- competency-based education (CBE)
- distance learning
- hybrid course design
- other instructional technology
The fellows will then assess the impact of the digital intervention upon student learning in at least one of the Texas core objectives: critical thinking, communication, teamwork, quantitative reasoning, personal responsibility, and/or social responsibility. The assessments will utilize a common rubric design based on the VALUE rubrics of the American Association of Colleges and Universities. (http://www.aacu.org/value/rubrics)
Applications due: Thursday, September 28
Timeline & Compensation
- Fall 2017 - Research, Development and Training
- Research and Design Digital Intervention, participate in training in use of CREDO software to support SLO assessment, participate in monthly meetings
- Compensation: $1,000 stipend
- Spring 2018 – Implementation of Intervention, Analysis of Results, and Development of Improvement Plan
- Compensation: 3 LEH release time for FT faculty or $4,000 stipend for adjunct faculty
- Summer 2018 – Participation in Design and Presentation of Faculty Summer Institute
- Compensation: $1,000 stipend
Apply Here: Digital Fellows Application
References & Resources
Digital pedagogy and learning refer to any type of teaching/learning facilitated by technology. Simple applications of technology include accessing digital content and grading online, while more complex applications include use of digital tools to collaborate, apply, model, curate, and/or create and also the use of adaptive learning technologies. Digital courseware is a solution with the potential to support student-centered learning at scale in postsecondary education. While millions of students use digital courseware today in their college courses, significant opportunity remains for effective digital courseware use to support new teaching and learning strategies, improve course accessibility, and drive improvements in learning outcomes for postsecondary students. (source: Courseware in Context)
Digital tools help ...OPPORTUNITIES FOR USING DIGITAL PEDAGOGY
Adapted from: The Office of Digital Learning at MIT, http://www.odl.mit.edu Briefing Materials, Convening of ACAO Digital Fellows, July 2017 Briefing Materials, Convening of ACAO Digital Fellows, July 2017
- Instructors improve instructional techniques through evidence-based research and hybrid learning models that enable instructors to measure how students learn most effectively.
- Can draw from the best content previously developed by other instructors and colleagues, from within the same or from other institutions.
- Students learn more fully through dynamic opportunities for discussion, debate, collaboration, application, conjecture, and edification.
- Tools for learning include: rapid assessment, games, annotation technology, videos with multiple instructors, discussion boards, and online support.
- Tools for application include: flipped classrooms, simulations, visualizations, modules, and digital labs.
- Colleges/Universities collect more accurate data about students' progress and abilities.
- Better data and analytic tools identify opportunities to do better to enhance student learning, retention, and outcomes.
- Changing the campus culture to use data as a resource, not a weapon.
- Instructors leverage time better by providing them with quick feedback regarding where students are struggling and thriving.
- Facilitates targeted instruction based on students' real time needs
- Eases or eliminates routine grading
- Students learn more efficiently with the aid of digital assessments that give them rapid feedback on their understanding.
- Universities intervene more quickly and effectively with students who are struggling.
- Instructors differentiate for students' diverse needs by recommending or providing students with personalized and existing digital tools and resources.
- Universities ensure more students persist by developing customizable pathways to degrees.
- Instructors spread knowledge widely through digital platforms that can reach more students.
- Students learn anytime, anywhere through affordable and accessible asynchronous classrooms.
- Cost savings through open resources and textbooks
- Adaptive technology that anticipates and responds to learners' skill levels and needs
- Learning spaces that facilitate more productive use of digital and technology tools and resources
- Learning analytics and data that grow increasingly nuanced
- Integrated planning and advising
- Embedded peer interactions and connectedness
- Group messaging
ONLINE RESOURCES AND REFERENCES: